Sunday, March 19, 2006

texture editor + extended component selection mode don't mix

Here's a tip when working in the Texture Editor. If you like to work with extended component selection mode turned on, you should turn it off when working in the Texture Editor. When it is on, it keeps adding to the selection so that when you are manipulating sample points you may actually be manipulating many more points than you are aware. So if points on what you believe to be unselected clusters seem to be moving, check to make sure that extended component selection is turned off!

Sunday, March 12, 2006

displacements

... something to remember when applying a displacement - increase the subdivision on the object to see the "real" effect, otherwise what you see in the render region will not be as defined as you expect it to be.

Sunday, March 05, 2006

more smoking

The volume shader didn't work out on the moose's moving cigarette... it looks great on a static object but looks strange on a moving object. I've reverted back to using particles. I've got a decent looking smoke emitting from the cigarette ash, using the beam type for the shape. I've added a vortex (child of the ash) to give the stream a bit of variety. It doesn't look convincing on a static frame but it does look pretty good in movement.

For the exhaling smoke, I've setup events to billow the smoke and have gravity, turbulence and vortex affecting the particles.