Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts
Tuesday, March 20, 2007
Fire crashing
hmm this is the second time I've had trouble rendering a fire particle pass (using sprites). Rendering from the command line would render 2 or 3 frames and then the window would close. Rendering interactively would crash XSI. The first time this happened a few months ago I changed the sprite (just by duplicating it and changing its name). Today changing the sprite didn't solve the issue. Today's solution was to duplicate the entire PType (I have 2 emitters that were using the same Ptype). I saved the PType preset and applied it to the second emitter. The color animation on the Ptype didn't get saved :o( so I copied the animation from the original ptype to the duplicate. The pass is now rendering more than 2 frames again from the command line.
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