I know its been awhile ... I'm still at it... The timing between the canary and tiger is proving difficult ... I think I'm going to have to bite the bullet and upgrade my graphics card ...
Tonight I am trying to store a constraint ... specifically the phone, which is at one point constrained to the moose's hoof, then is animated "freely" then is constrained to the tiger's paw ... its the animation on the constraint offset that isn't getting stripped off when I store the action, so the rotation isn't working .... grrrrr .... think I'll just use a position constraint and rotation fcurves rather than trying to use the pose constraint ...
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