Sunday, March 05, 2006

more smoking

The volume shader didn't work out on the moose's moving cigarette... it looks great on a static object but looks strange on a moving object. I've reverted back to using particles. I've got a decent looking smoke emitting from the cigarette ash, using the beam type for the shape. I've added a vortex (child of the ash) to give the stream a bit of variety. It doesn't look convincing on a static frame but it does look pretty good in movement.

For the exhaling smoke, I've setup events to billow the smoke and have gravity, turbulence and vortex affecting the particles.

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