Monday, September 26, 2005

another tip on adding deformers to an enveloped character

I've often forgotten to add the deformers to the envelope before trying to reassign points, so I thought it would be good to add this tip to the blog (it was posted on the xsi discussion list recently):

"If you want to add some more influences to an envelope, just select the
geometry, then click the set envelope button again. The local re-assign
button only works for assigning a point to objects already set as


Remember not to toggle on "Automatically Reassign Envelope", if you've adjusted the weighting of the points for the rest of the envelope.

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