1. Start by loading the model you want to rig.
2. Get the Biped Guide (Animate > Create > Character> Biped Guide).
3. Translate the cubes to best fit the skeleton into the model.
4. Duplicate the spine cube (at least 3 or more times) to create a tail. (Or create the tail or other additional bones after you've generated the rig from the guide).
5. Select the guide and generate the rig from the guide (Animate > Create > Character > Rig from Biped Guide. Choose Quaternion for the spine, but skeleton for the neck. I find that non-symmetrical manipulation of arms works better (i.e. both arms have positive scaling).
6. Add bones as necessary. I use 3 bone arms (the extra bone works as the elbow). I also use an upper jaw bone, that makes enveloping the head a bit easy and is a good holder (parent) for the eye and eyebrow nulls.
There are a few things to avoid when transforming the guide:
- Don't move the ribcage start cube in front of the rib cage end cube;
- Don't delete bones in the guide, wait until after you've created the rig and then delete them in rig;
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